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<blockquote data-quote="AdminAC" data-source="post: 3055" data-attributes="member: 1"><p><strong>CONFIGURACIONES RECOMENDADAS PARA ALGUNOS DE LAS BASES - VOLANTES MÁS POPULARES</strong></p><p><strong></strong></p><p><strong>Común a todos los dispositivos:</strong></p><p></p><p>Basado en las propiedades mecánicas inherentes de cada dispositivo, algunos se benefician de tener la amortiguación, fricción e inercia activadas en el dispositivo. Una pequeña cantidad de estos ajustes puede ser beneficiosa, especialmente para los volantes de dirección directa.</p><p></p><p>Ten en cuenta que lo que se presenta a continuación es solo un punto de partida recomendado, y puede haber variaciones dependiendo del gusto personal.</p><p></p><p><strong>Moza R9:</strong></p><p></p><p>IN-GAME</p><p>Gain: 59</p><p>LFB: 52</p><p>FX: 52</p><p>Damping: 0</p><p>Menu Spring Streng: 2</p><p></p><p></p><p>[SPOILER="Fanatec Podium DD1 wheelbase"]IN-GAME:</p><p>Gain: 30 - 40</p><p>LFB: 0 - 10</p><p>FX: 10 - 50</p><p>Damping: 50 - 70</p><p></p><p>ON DEVICE:</p><p>SEN: Auto (Maximum steering angle)</p><p>FFB: 50% (Overall FFB Strength)</p><p>FFS: Peak (Force feedback scaling)</p><p>NDP: 10% (Natural damper) (in case of oversteers wheel is too heavy, increase)</p><p>NFR: 3% (Natural Friction)</p><p>NIN: 5% (Natural inertia)</p><p>INT: 3-4 (Interpolation filter) (if FFB feels too grainy, increase)</p><p>FEI: 100 - 80 (Force effect intensity) (if there are too many jolts, decrease, but don't go too low)</p><p>FOR: 100% (Force effect strength)SPR & DPR are DirectInput effects.</p><p>DPR is not used, but if in doubt set to 0%.</p><p>SPR is used for menu-centering spring (this applies to all devices)) [/SPOILER]</p><p></p><p></p><p></p><p>[SPOILER="Fanatec CSL DD with BoostKit:"]IN-GAME:</p><p>Gain: 60</p><p>LFB: 7FX: 50</p><p>Damping: 50</p><p></p><p>ON DEVICE:</p><p>SEN: Auto (Maximum steering angle)</p><p>FFB: 100% (Overall FFB Strength)</p><p>FFS: Linear (Force feedback scaling)</p><p>NDP: 22% (Natural damper)</p><p>NFR: 14% (Natural Friction)</p><p>NIN: 10% (Natural inertia)</p><p>INT: 2 - 4 (Interpolation filter)</p><p>FEI: 80 (Force effect intensity) (recommended too have jolts under control with not much numbing)</p><p>FOR: 100% (Force effect strength)</p><p>SPR & DPR are DirectInput effects.</p><p>DPR is not used, but if in doubt set to 0%.</p><p>SPR is used for menu-centering spring (this applies to all devices)[/SPOILER]</p><p></p><p></p><p>[SPOILER="Simucube 2 Sport:"]IN_GAME:</p><p>Gain: 40LFB</p><p>2FX: 50</p><p>Damping: 50</p><p></p><p>TRUEDRIVE:</p><p>Overall strength: 40 - 60%</p><p>Steering Range: 900</p><p>Bumpstop feel: SoftBumpstop range: 900</p><p>Reconstruction filter: 1</p><p>Torque band width limit: 2200</p><p>HzDamping: 8 - 10%</p><p>Friction: 2 - 8%</p><p>Inertia: 0 - 10% depending on your rimStatic</p><p>force reduction: 0 - 15% (depending on how much you reduce Overall strength, decrease.</p><p>Having overall:60,</p><p>static force reduction: 15 gives good tradeoff between too stiff wheel and surface details)</p><p>Slew rate limit: 0.21 (this one is rather important, will aid in reducing rattles over curbs / sausage curbs)</p><p>Ultra low latency mode: Off.</p><p>Peaking and notch filter : Disabled</p><p></p><p>Direct input effect fine tuning:</p><p>Damping: 0%</p><p>Friction: 0%.</p><p>Spring: 0% (this will mean no menu centering spring, but we have noticed: occasionally, sc2 exhibits constant very stiff spring effect, making it near impossible to calibrate)[/SPOILER]</p><p></p><p></p><p><strong> Thrustmaster T-GT and similar bases (5-7Nm belt driven)</strong></p><p>IN_GAME:</p><p>Gain: 75LFB: 10FX: 50</p><p>Damping: 40</p><p></p><p><strong>Logitech G29 & G923 TrueForce</strong></p><p>IN_GAME:</p><p>Gain: 80LFB: 50FX: 20</p><p>Damping: 10g</p><p></p><p><strong> Logitech G25 & G27</strong></p><p>IN_GAME:</p><p>Gain: 100LFB: 60FX: 50</p><p>Damping: 0</p></blockquote><p></p>
[QUOTE="AdminAC, post: 3055, member: 1"] [B]CONFIGURACIONES RECOMENDADAS PARA ALGUNOS DE LAS BASES - VOLANTES MÁS POPULARES Común a todos los dispositivos:[/B] Basado en las propiedades mecánicas inherentes de cada dispositivo, algunos se benefician de tener la amortiguación, fricción e inercia activadas en el dispositivo. Una pequeña cantidad de estos ajustes puede ser beneficiosa, especialmente para los volantes de dirección directa. Ten en cuenta que lo que se presenta a continuación es solo un punto de partida recomendado, y puede haber variaciones dependiendo del gusto personal. [B]Moza R9:[/B] IN-GAME Gain: 59 LFB: 52 FX: 52 Damping: 0 Menu Spring Streng: 2 [SPOILER="Fanatec Podium DD1 wheelbase"]IN-GAME: Gain: 30 - 40 LFB: 0 - 10 FX: 10 - 50 Damping: 50 - 70 ON DEVICE: SEN: Auto (Maximum steering angle) FFB: 50% (Overall FFB Strength) FFS: Peak (Force feedback scaling) NDP: 10% (Natural damper) (in case of oversteers wheel is too heavy, increase) NFR: 3% (Natural Friction) NIN: 5% (Natural inertia) INT: 3-4 (Interpolation filter) (if FFB feels too grainy, increase) FEI: 100 - 80 (Force effect intensity) (if there are too many jolts, decrease, but don't go too low) FOR: 100% (Force effect strength)SPR & DPR are DirectInput effects. DPR is not used, but if in doubt set to 0%. SPR is used for menu-centering spring (this applies to all devices)) [/SPOILER] [SPOILER="Fanatec CSL DD with BoostKit:"]IN-GAME: Gain: 60 LFB: 7FX: 50 Damping: 50 ON DEVICE: SEN: Auto (Maximum steering angle) FFB: 100% (Overall FFB Strength) FFS: Linear (Force feedback scaling) NDP: 22% (Natural damper) NFR: 14% (Natural Friction) NIN: 10% (Natural inertia) INT: 2 - 4 (Interpolation filter) FEI: 80 (Force effect intensity) (recommended too have jolts under control with not much numbing) FOR: 100% (Force effect strength) SPR & DPR are DirectInput effects. DPR is not used, but if in doubt set to 0%. SPR is used for menu-centering spring (this applies to all devices)[/SPOILER] [SPOILER="Simucube 2 Sport:"]IN_GAME: Gain: 40LFB 2FX: 50 Damping: 50 TRUEDRIVE: Overall strength: 40 - 60% Steering Range: 900 Bumpstop feel: SoftBumpstop range: 900 Reconstruction filter: 1 Torque band width limit: 2200 HzDamping: 8 - 10% Friction: 2 - 8% Inertia: 0 - 10% depending on your rimStatic force reduction: 0 - 15% (depending on how much you reduce Overall strength, decrease. Having overall:60, static force reduction: 15 gives good tradeoff between too stiff wheel and surface details) Slew rate limit: 0.21 (this one is rather important, will aid in reducing rattles over curbs / sausage curbs) Ultra low latency mode: Off. Peaking and notch filter : Disabled Direct input effect fine tuning: Damping: 0% Friction: 0%. Spring: 0% (this will mean no menu centering spring, but we have noticed: occasionally, sc2 exhibits constant very stiff spring effect, making it near impossible to calibrate)[/SPOILER] [B] Thrustmaster T-GT and similar bases (5-7Nm belt driven)[/B] IN_GAME: Gain: 75LFB: 10FX: 50 Damping: 40 [B]Logitech G29 & G923 TrueForce[/B] IN_GAME: Gain: 80LFB: 50FX: 20 Damping: 10g [B] Logitech G25 & G27[/B] IN_GAME: Gain: 100LFB: 60FX: 50 Damping: 0 [/QUOTE]
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